OpenCASCADE6.8.0 Reference Manual Serach Problem eryar@163.com 1. Problem 有网友反映OpenCASCADE6.8.0的Reference Manual的搜索功能不...
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OpenCASCADE Coordinate Transforms eryar@163.com Abstract. The purpose of the OpenGL graphics processing pipeline is to...
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OpenCASCADE Camera eryar@163.com Abstract. OpenCASCADE introduce a new class Graphic3d_Camera for the Visualization mo...
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OpenCASCADE Quaternion eryar@163.com Abstract. The quaternions are members of a noncommutative division algebra first...
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About Shadertoy Shadertoy is the first application to allow developers all over the globe to push pixels from code to...
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OpenCASCADE Make Primitives-Sphere eryar@163.com Abstract. The sphere is the simplest topology shape of the BRep struc...
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OpenCASCADE Linear Extrusion Surface eryar@163.com Abstract. OpenCASCADE linear extrusion surface is a generalized cyl...
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OpenCASCADE Make Primitives-Box eryar@163.com Abstract. By making a simple box to demonstrate the BRep d...
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OpenCASCADE Make Primitives-Box eryar@163.com Abstract. By making a simple box to demonstrate the BRep data structure...
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OpenCASCADE Outline eryar@163.com      有网友反映blog中关于OpenCASCADE的文章比较杂乱,不太好找,最好能提供一个大纲,这样方...
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OpenCASCADE BRep vs. OpenNURBS BRep eryar@163.com Abstract. BRep short for Boundary Representation. First give the...
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OpenNURBS 3DM Viewer eryar@163.com Abstract. The openNURBS Toolkit consists of C++ source code for a library that will...
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OpenNURBS to OpenCASCADE eryar@163.com Abstract. The OpenNURBS initiative provides CAD/CAM/CAE and computer graphic...
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OpenCASCADE Root-Finding Algorithm eryar@163.com Abstract. A root-finding algorithm is a numerical method, or algor...
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